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Directx 9.0 sdk download
Directx 9.0 sdk download






directx 9.0 sdk download

Below is a snippet of a DirectX shader defining a texture. To translate a CGFX / DirectX material to a Simplygon material you might want to extract certain properties from your shader, for example a texture. That is it, we now have an asset with a HLSL shader attached to it! # Scripting

directx 9.0 sdk download

We have already prepared some textures for this specific material to make it somewhat more describing (figure 5).įigure 5: Cube with CGFX material successfully applied. If we close Hypershade and bring forth the attribute editor (ctrl + A), then the asset should render with the new material. It is now time to assign the material to our asset: Select the asset, go to Hypershade, click and hold the right mouse button on the recently created shader followed by releasing the button when hovering assign to selection.Īnother way to do this is to simply drag the material from Hypershade (using the middle mouse button) and drop it onto the asset. In this example we use a HLSL shader with texture slots matching a simple PBR material, the rendering is somewhat simplified to make this example easier to follow. The Property Editor should now list various material properties depending on how the HLSL is written as well as the technique (figure 4). There is an empty field labeled CgFX File below the name - click Open and navigate to the HLSL file you wish to use. In the panel (figure 3) there is a material name which we set to MyMaterial in this example.

directx 9.0 sdk download

See DirectX and CGFX examples for complete import / export scripts.įigure 3: How to create a CGFX material in Hypershade. The following sections will focus more on the CGFX shader, and as most things are identical for DirectX shaders it would be redundant. To create a new material, go to Hypershade (Windows -> Rendering Editors -> Hypershade) and click either Cgfx or DirectX shader (figure 3). This cube will be the target for our soon to be created material. We recommend reading Shading network concepts before proceeding.įirst, make sure the plug-in (.mll) for the specific material type is loaded in the plug-in manager (Windows -> Settings / Preferences -> Plug-in Manager) as in figure 1.įigure 1: CGFX / DirectX plug-in loaded in the plug-in manager. This section goes through how to set up a CGFX / DirectX (HLSL) material, how to export and import a material to and from Simplygon using Simplygon shading networks.

directx 9.0 sdk download

# CGFX / DirectX material to Simplygon material








Directx 9.0 sdk download